Playtest


Figuring out how to allow the team to work simultaneously on the project during game development was a challenge initially. Many tasks were divided up within the team with some members focusing more on art while others focused on coding. Playtest was a good opportunity for the team to discover many bugs and issues in the game which needed to be addressed during the final polishing of the game.  Issues and suggestions that came up during playtesting included: 

- Issues with Mac Compatibility

- Camera cut off view below player's feet

- "Candy Collected" UI was too small

- Player did not move with moving platforms

- Lack of SFX

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